Demo Walkthrough: Areas & Video Chapters
Demo Only
Use June Demo video chapters to find an area, compare your puzzle and check progress-counter reports. The chapter order is not a required unlock order.
Quick answer
The June demo expanded from 75 to 100+ puzzles; community campaign-counter evidence supports 105 for its expanded form. The four-world design explains the different rules, but it does not establish a mandatory hero → mirror → cave unlock order. Use the chapters to find an area in the recording, rather than as a required order for your own game.
Four areas and a recorded route
Two independently authored public recordings give useful navigation anchors. Tesla Coil’s 4:36:29 Part 1 says it begins with the tutorial, spends substantial time in Heroes of Hauling, then reaches Mirror Isles; its Part 2 continues separately. Cappa Games publishes a 10:00:54 video titled “105 Levels Complete,” with The Promise visible as a chapter at 3:50:00.
PairingPears additionally labels its June footage with these chapters:
| Video position | Author’s chapter label |
|---|---|
| 00:04:23 | Hearty Heroes of Hauling |
| 01:31:51 | Mirror Isles |
| 02:31:10 | The Promise |
| 03:21:15 | Druid |
These chapters follow PairingPears’ edited June Demo recording. They are area markers, rather than a continuous timed run or a full-game unlock order.
Find the area shown in this historical Demo recording. Compare the board with your own game before adopting any moves.
Do: Find the Heroes of Hauling section.
You should see: Compare its hero and board with your own puzzle.
Gameplay by PairingPears.
Watch this stage on YouTube ↗YouTube loads only when you choose a stage or load the video. Playback does not start automatically.
Western world: current name and demo alias
The launch announcement names the western world Vault of the Beamcasters, formerly The Promise. Keep The Promise when matching June demo footage or older chapter labels. The rename does not establish that an old board, route or solution matches the full release.
Read the overworld before choosing a solution
The press preview describes fog revealing the connected overworld. Use landmarks and the community map’s pictured board to identify where you are. Returning to an earlier area is an option to investigate; required return paths or unlocks are not listed here.
Walls and failure checks
- Dragon board: a June help exchange discusses pushing/pulling a dragon and preserving one monster. Match that board before adopting its advice; the comment is not a complete route.
- Mirror board: establish the file-name/map entry first. Compare the pictured board before following a route.
- Counter mismatch: after a final solve, move a few steps before reopening campaign progress. If the count is still low, switch campaign or restart, then compare a known optional board. This is a limited community diagnostic, not a universal repair.
Use the puzzle index to find an area and Demo notes for dated reports.
This is a June Demo route overview. It does not provide a complete solution for every puzzle, and matching an area name does not establish that a full-game layout is identical.