North
The Hearty Heroes of Hauling
Combined hero abilities
Coordinate a moving crew with different ways to push, pull, teleport, protect, transmute and charm.
Which hero can change the position or state of the object blocking your route?
Choose a path, recognise its puzzle rules, and understand what changes when worlds meet.
The central overworld branches into four worlds. Each introduces its own heroes and puzzle rules. If one path has you stuck, return to the hub and try another.
Later, characters and mechanics meet in combined puzzles. A hero’s main story region is a starting point, rather than their only possible location.
Explore the world map →Use the objects and characters in front of you to choose the right reference.
North
Combined hero abilities
Coordinate a moving crew with different ways to push, pull, teleport, protect, transmute and charm.
Which hero can change the position or state of the object blocking your route?
East
Mirrors & reflections
Use reflections and position swaps to reach islands and move objects. Your distance from a mirror changes where a reflection can reach.
Where does the reflection land when you change your distance from the mirror?
West
Earlier name: The Promise.
Gems & coloured light beams
Use gems and coloured light to open up ways through caverns. Different beam effects change the possibilities for movement and obstacles.
Which beam effect would help you get past the obstacle?
South
Skipping stones & lily pads
Plan routes across water by sending stones and rideable lily pads between islands.
Where will the stone land, and where will the lily pad stop?
Completing a Gold Room connects two worlds and brings their characters and puzzle systems together.
You may need ideas from both systems to understand a combined puzzle. The six pairings below show which systems meet. For the published Gold Room and teleporter milestones, see the Steam achievement reference.
The hauling crew’s abilities meet the Mirror Isles’ reflection puzzles.
The hauling crew meets the Caver’s gems and light-beam system.
Members of the hauling crew meet the Sailor and stone puzzles.
The Trader’s mirrors share puzzles with gems and coloured light.
The Trader and Sailor meet in puzzles with mirrors, stones and lily pads.
The Caver and Sailor meet in puzzles with gems, light and stones.
This is a system overview. It does not give a Gold Room unlocking route or a solution for every combined puzzle.
Updated 2026-10-11. Version limits are noted beside the advice they affect.