Mechanics Reference
Check the controls, see how objects interact, then return to your puzzle.
Use Undo to try a different move, compare hero abilities, or check how a stone interacts with a lily pad.
On this page
Controls, undo & restart
Default PC keys are listed below. If you have changed them, check Controls → Keyboard Controls in the game menu.
Undo
Tap to undo your last action. Hold to keep undoing earlier actions. You can undo a restart too.
Restart
Restart the current puzzle. After activating a checkpoint, Restart returns you to that checkpoint. Restart is unavailable on the overworld.
Run & slow time
Hold to run while slowing the world down, giving you more time to place a tricky input.
Run
Hold to run.
More default PC controls
| Key | Action |
|---|---|
| W A S D / Arrow keys | Move |
| X | Primary action |
| C | Switch characters |
| V | Take or drop |
| Q | Local area view |
| Tab | Overhead view |
| Space (hold) | Level preview |
| Alt (hold) | Speed up time |
| Esc | Open the menu |
Missing a stone? A guaranteed recovery method is not available. Compare your symptom before restarting →
Trying to understand a new region? Compare the four world systems and their combinations →
Hero abilities
Different heroes start with different abilities. A hero’s starting ability can also vary between puzzles.
See heroes & abilities →Objects & mechanisms
Direct contact
A skipping stone that hits a lily pad head-on pushes the pad and stops skipping.
Passing beside a moving pad
A stone passing beside a moving lily pad can turn the pad while the stone keeps skipping.
The pad’s movement state affects the turn. For the Skipping Stones shrine, compare where the pads dock before trying to cross.
Want to see this in a puzzle? Start with a hint in the shrine guide, then reveal the steps when you need them.
See the Skipping Stones shrine example →Signs & frozen blocks
Face an ordinary sign to read it. Frozen blocks linked to that sign thaw shortly afterwards. You do not need to press an action key.
Shrines, checkpoints & goals
- Shrine orb
- Walk a hero onto the orb to activate the shrine. You do not need to hit it with a stone.
- Checkpoint
- After a checkpoint is activated, press R to return to it. You can use Z to undo a restart.
- Area completion
- Activating a shrine does not mean you have finished every puzzle in the area.