Order of the Sinking Star Demo: Content, Timing & Progress
The June update expanded the demo from 75 to 100+ puzzles. Community campaign-counter evidence supports 105 for the expanded demo; the demo's Steam page was visible on September 15 but was no longer publicly accessible in the September 30 check.
Quick answer
The official June 19 update expanded the demo from 75 to 100+ puzzles. The publisher also described the launch build as “around 110 levels,” which is an approximation. Community evidence is more specific about the campaign counter: multiple Steam participants report 105 after Part 2, and Cappa Games’ 10:00:54 full-playthrough is titled 105 Levels Complete. One “106” reply was immediately framed as a joke, so this guide does not treat 106 as verified.
Is the demo still downloadable?
The Demo store page had an installation entry on September 15, but was no longer publicly available in the September 30 check. Current download and installation have not been retested. Look for a new official availability announcement before relying on the June Demo.
The Japanese Demo at Tokyo Game Show on September 17–21 was an event-specific announcement, rather than a promise that the Steam Demo remains downloadable.
| Date | Recorded change |
|---|---|
| June 15 | Next Fest demo launch |
| June 19 | Expansion from 75 to 100+ puzzles; Bard and Druid added |
| June 22 | Official extension announcement |
| July 10 | Technical beta-branch update |
| July 31 | End date mentioned in the community thread’s edited notice |
| September 10 | Installation entry visible on Steam; playability not tested |
| September 14 | Tokyo Game Show hands-on demo announced for September 17–21; own playability still not tested |
| September 30 | Recheck: demo page no longer publicly visible on Steam; URL redirects to the storefront home; no return announcement found |
Does demo progress carry over?
The June 22 announcement says Steam demo progress carries into the full release. It does not establish transfer to another platform or guarantee compatibility with every later demo build.
How long does it take?
Two June players reported roughly four hours for phase one and seven hours with 72 puzzles solved. Cappa Games’ separate third-party run is published as 10:00:54 and titled 105 Levels Complete. Treat these as examples, not a promise: puzzle order, pauses and experimentation change the result. This site has not timed a run of its own.
Stuck at 74/75?
Use this limited community-report sequence before assuming a board is missing: (1) solve the last board and move a few steps before reopening campaign progress, (2) if the counter is still low, switch campaigns or restart and check again, (3) if it remains low, compare your route against a known optional board rather than repeating random puzzles. The 74→75 restart case and the delayed-update report are historical community observations, not a guaranteed repair or a site reproduction. Note your build, counter and last solved puzzle before comparing with the community map.
Find the puzzle precisely
Use the community map’s file-name link, such as mirror_pals, and include the area and a picture of your board when seeking help. Do not assume that identifier appears in the pause menu or save file. You can also browse our world map or puzzle index.