Skipping Stones: Reach the Six-Treasure Starting Setup

A preparation route to the first treasure starting picture. Track the two stones across the crossing, bring the orange-bank stone back to the pale bank, and compare the final state before opening the treasure steps.

The recorded route is checked against P6; the source build and current-version reproduction remain unverified.

Follow the matching entrance into the boat-side room, then prepare the pale and orange islands for Treasure 1. S1/S2 label the opening stones; R1/R2 label the later treasure-route stones. Use the stopping conditions, not the video timestamps, to decide when to continue.

Continue with the existing Treasure 1 steps after matching the final setup →
StoneLeave in place for this stageHero / walking routeLily pad

Circles locate objects in this picture. Source time is evidence location, not a waiting duration.

P6 · 00:35–05:10

From the opening checkpoint to the Treasure 1 setup

A route from the opening room to the Treasure 1 starting layout. The opening uses the later replay after the video resets; you do not need to repeat the earlier demonstration or its reset.

Start at the SKIPPING STONES TO LONELY HOMES entrance. The useful handoff has one stone on each bank, two pads at the left crossing, and the pink treasure still visible beyond the orange island.
Entrance / location check · P6 00:40

Before following the route

A light hint

The stone that first opens the crossing is not the stone you later launch from the pale bank.

What changes during this route

A stone carried around the current arrests the two left pads. The orange-spur stone is then sent back to the pale bank. The original footage also includes exploratory pushes and undo; these are labelled rather than turned into a required recipe.

Start from the matching pictured layout. A different save state may need a different preparation or recovery route.

  1. 1

    Cross the opening boat-side room

    02:40–03:00.5
    Stage checkpoint

    Wait until S1 settles against the checkpoint bank rather than following it into the water.

    1. 1.1 Find the two opening stones

      Starting layout — later replay · P6 02:40

      DoUse S1 beside the boat-side bend and S2 on the lower-right spur. Walk to the lower side of S2.

      Wait / checkLeave the distant top stone and the far-left lower stone alone. The two named stones should still match this layout.

      You should seeYou can stand directly below S2 without moving S1.

      Watch P6 · 02:40–02:55 ↗
    2. 1.2 Push S2 up onto the narrow row

      Before the move · P6 02:55

      DoStand below S2 and push it upward once onto the horizontal connecting row.

      Wait / checkStop on the row; do not launch S2 into the water above it.

      You should seeS2 is aligned with the path leading left into the middle platform.

      Watch P6 · 02:55–02:56 ↗
    3. 1.3 Bring S2 left into the middle

      Before the move · P6 02:56

      DoWalk around the right of S2 and push it left along the narrow row onto the middle platform.

      Wait / checkStop with S2 on the right-hand part of the middle platform. Keep S1 beside the water notch.

      You should seeS2 is parked on the middle platform; S1 is still to its upper-left.

      Watch P6 · 02:56–02:57 ↗
    4. 1.4 Send S1 across the small notch

      Before the move · P6 02:57

      DoGo to the right side of S1 and push it left across the narrow water notch to the boat-side strip.

      Wait / checkS2 stays on the middle platform. Wait for S1 to stop on the strip.

      You should seeS1 is on the vertical strip immediately below the boat.

      Watch P6 · 02:57–02:58 ↗
    5. 1.5 Move S1 up beside the boat

      Before the move · P6 02:58

      DoWalk around the bottom of the notch, stand below S1 and push it up one tile.

      Wait / checkStop beside the boat, aligned with the bottom tile of the checkpoint bank across the stream.

      You should seeYou can get to the left side of S1 to launch it right.

      Watch P6 · 02:58–02:59 ↗
    6. 1.6 Launch S1 to the checkpoint bank

      Before the move · P6 02:59

      DoStand to the left of S1 and push it right across the stream. Stay on your bank.

      Wait / checkWait until S1 settles against the checkpoint bank rather than following it into the water.

      You should seeS1 stops at the lower tip of the checkpoint bank; S2 remains on the middle platform.

      Watch P6 · 02:59–03:00.5 ↗
  2. 2

    Reach the checkpoint and reserve the boat-side stone

    03:00.5–03:10
    Stage checkpoint

    Watch S1 cross above the boat and stop on the long bank on the left.

    1. 2.1 Bring S2 back to the stream

      Before the move · P6 03:00.5

      DoReturn to the left side of S2 and push it right along the narrow row to the right-hand spur.

      Wait / checkAlign S2 directly below S1 across the small water gap.

      You should seeS2 is at the right edge of the row, ready to push upward.

      Watch P6 · 03:00.5–03:01.5 ↗
    2. 2.2 Push S2 into the gap

      Before the move · P6 03:01.5

      DoWalk below S2 and push it upward into the stream beneath S1.

      Wait / checkWait for S2 to settle in the gap. Keep the upper stone S1 in front of you.

      You should seeS2 makes the crossing to the checkpoint bank possible.

      Watch P6 · 03:01.5–03:03 ↗
    3. 2.3 Cross and push S1 to the top of the bank

      Before the move · P6 03:03

      DoWalk up over the settled S2, then keep pushing S1 upward along the checkpoint bank until it reaches the top tile.

      Wait / checkS2 stays in the crossing gap. Stop before pushing S1 off the top edge.

      You should seeYou are on the checkpoint bank with S1 at its top-left edge.

      Watch P6 · 03:03–03:07 ↗
    4. 2.4 Send S1 left to the boat-side bank

      Launch and landing — fixed bank landmarks · P6 03:08

      DoStand to the right of S1 and push it left. Remain on the checkpoint bank.

      Wait / checkWatch S1 cross above the boat and stop on the long bank on the left.

      You should seeS1 is reserved beside the boat. S2 remains in the crossing gap.

      Watch P6 · 03:08–03:10 ↗
  3. 3

    Reach the two-bank puzzle and prepare R1

    03:29–03:45
    Stage checkpoint

    Keep R1 on land and stop at the lower launch row.

    1. 3.1 Leave by the checkpoint path

      Route landmark · P6 03:29

      DoFrom the checkpoint, follow the narrow path to the right, then down the far side. The camera pans as you enter the next island group.

      Wait / checkUse the checkpoint and the crossing stone behind you as landmarks; the camera movement is not a change of world direction.

      You should seeThe pale island appears on your left, opposite an orange island with another stone.

      Watch P6 · 03:29–03:35 ↗
    2. 3.2 Switch to the treasure-route stone labels

      Starting layout · P6 03:39

      DoIdentify R1 on the pale bank and R2 on the orange lower spur. These are different stones from the opening S1 and S2.

      Wait / checkDo not move R2 yet. Start with R1 beside the pale bank’s central water notch.

      You should seeYou can match both stones before preparing the current route.

      Watch P6 · 03:35–03:43 ↗
    3. 3.3 Move R1 left one tile

      Before the move · P6 03:43

      DoStand on R1’s right side and push it left once.

      Wait / checkStop on the pale strip where there is room to stand above the stone.

      You should seeR1 is on the left column of the lower pale landing.

      Watch P6 · 03:43–03:44 ↗
    4. 3.4 Bring R1 down to the launch row

      Before the move · P6 03:44

      DoWalk above R1 and push it down to the bottom tile beside the two moving pads.

      Wait / checkKeep R1 on land and stop at the lower launch row.

      You should seeYou can stand on the left of R1 with open water to its right.

      Watch P6 · 03:44–03:45 ↗
  4. 4

    Send R1 around the current

    03:50.5–04:02.5
    Stage checkpoint

    Wait until R1 is beside the landing. The pads continue to gather below it; check the pair again before crossing.

    1. 4.1 Launch R1 right toward the current

      Before the move · P6 03:50.5

      DoStand left of R1 and push it right into the water, as in the later launch shown here.

      Wait / checkStay ashore. The earlier launch at about 03:47 is undone; it is not an extra required move.

      You should seeR1 travels right toward the current on the far side of the pool.

      Watch P6 · 03:50.5–03:55 ↗
    2. 4.2 Wait at the upper landing

      Ready to push — after the current · P6 04:02.5

      DoWalk up the pale island to the narrow upper landing while the current carries R1 upward.

      Wait / checkWait until R1 is beside the landing. The pads continue to gather below it; check the pair again before crossing.

      You should seeR1 is within reach from the pale upper landing. The next move clears the crossing for the pads.

      Watch P6 · 03:55–04:02.5 ↗
  5. 5

    Push R1 onto the orange bank and cross

    04:02–04:05
    Stage checkpoint

    Keep both pads together. Stop on the orange bank rather than pushing R1 further.

    1. 5.1 Push R1 right onto the orange bank

      Before the move · P6 04:02

      DoFrom the pale upper landing, push R1 right across the stream onto the orange bank.

      Wait / checkLet R1 settle on orange land. The paired pads remain at the crossing.

      You should seeR1 is on the upper-left orange tile.

      Watch P6 · 04:02–04:03.5 ↗
    2. 5.2 Cross over the paired pads

      Before the move · P6 04:03.5

      DoStep right onto the upper pad, down onto the lower pad, then right onto the orange bank.

      Wait / checkKeep both pads together. Stop on the orange bank rather than pushing R1 further.

      You should seeYou are across the stream with R1 above you and R2 on the lower spur.

      Watch P6 · 04:03–04:05 ↗
  6. 6

    Clear the orange approach while keeping R1 on land

    04:24.5–04:30
    Stage checkpoint

    Stop before the right edge. The recording overshoots and undoes a move around 04:28; that detour is unnecessary.

    1. 6.1 Move R1 down one tile

      Before the move · P6 04:24.5

      DoStand above R1 and push it down one tile on the orange bank.

      Wait / checkLeave R2 on the lower spur. Do not push R1 back into the stream.

      You should seeR1 is now on the row across the orange centre.

      Watch P6 · 04:24.5–04:25.5 ↗
    2. 6.2 Park R1 in the orange centre

      Before the move · P6 04:26

      DoWalk around the lower side of R1 to its left, then move it right to the centre tile shown by the arrow.

      Wait / checkStop before the right edge. The recording overshoots and undoes a move around 04:28; that detour is unnecessary.

      You should seeR1 stays in the orange centre. The route down to R2 is clear.

      Watch P6 · 04:25.5–04:30 ↗
  7. 7

    Launch R2 back to the pale bank

    04:35.5–04:39.5
    Stage checkpoint

    Use the pair beside the pale upper platform. Do not push either pad.

    1. 7.1 Send R2 to the pale bank

      Before the move · P6 04:35.5

      DoStand to the right of R2 on the orange lower spur. Push it left across the water. Leave R1 in the orange centre.

      Wait / checkStay on the orange bank while R2 crosses and comes to rest.

      You should seeR2 stops on the lower pale landing across the channel.

      Watch P6 · 04:35.5–04:37 ↗
    2. 7.2 Walk back across the two pads

      Before the move · P6 04:37.5

      DoWalk to the orange bank beside the lower connecting pad. Step left onto it, go up to the upper pad, then left onto the pale bank.

      Wait / checkUse the pair beside the pale upper platform. Do not push either pad.

      You should seeYou are back on the pale upper platform; R2 stays on the lower landing.

      Watch P6 · 04:37.5–04:39.5 ↗
  8. 8

    Route R2 through the pale island

    04:39.5–04:52.5
    Stage checkpoint

    Stop on the upper row. Do not push it down or across to the orange bank.

    1. 8.1 Push R2 up along the land

      Before the move · P6 04:41.5

      DoWalk down the pale bank and around R2 to its lower side. Push it up twice along the narrow land.

      Wait / checkStop at the junction beside the small water notch, as marked by the arrow tip.

      You should seeR2 is on the junction; you can walk around its lower-right side.

      Watch P6 · 04:39.5–04:47 ↗
    2. 8.2 Send R2 left across the notch

      Before the move · P6 04:47

      DoWalk around to the right of R2. Push it left across the small water notch.

      Wait / checkLet it stop on the narrow vertical strip on the left. Walk around the bottom of the notch to follow it.

      You should seeR2 is on the left strip, with a land tile immediately above it.

      Watch P6 · 04:47–04:48 ↗
    3. 8.3 Move R2 to the top of the strip

      Before the move · P6 04:48

      DoGet below R2 and push it up one land tile.

      Wait / checkStop before moving around to its left side.

      You should seeR2 lines up with the curved pale bank across the water to the right.

      Watch P6 · 04:48–04:48.5 ↗
    4. 8.4 Skip R2 right to the curved bank

      Before the move · P6 04:48.5

      DoStand on the land to the left of R2. Push it right across the notch.

      Wait / checkWait on land until R2 reaches the curved bank on the right.

      You should seeR2 rests below the broad upper platform.

      Watch P6 · 04:48.5–04:49.6 ↗
    5. 8.5 Bring R2 onto the upper platform

      Before the move · P6 04:50

      DoWalk around the bottom of the notch and up the right-hand land. From below R2, push it up onto the broad platform.

      Wait / checkKeep R2 on land; do not send it toward the pads.

      You should seeR2 is on the upper platform, left of its final starting tile.

      Watch P6 · 04:49.6–04:51.5 ↗
    6. 8.6 Shift R2 one tile right, then stop

      Before the move · P6 04:51.5

      DoWalk around to the left of R2 and push it right once.

      Wait / checkStop on the upper row. Do not push it down or across to the orange bank.

      You should seeR2 is on the upper starting tile used by Treasure 1.

      Watch P6 · 04:51.5–04:52.5 ↗
  9. 9

    Check the prepared layout and continue to Treasure 1

    04:52–05:09.5
    Ready for Treasure 1

    Check the three marked objects before opening Treasure 1: R2 is A on the pale upper tile; R1 is B in the orange centre.

    Continue to Treasure 1 →
    1. 9.1 Match A, B and the connecting pads

      Prepared state — before the later trial · P6 04:52

      DoCheck the three marked objects before opening Treasure 1: R2 is A on the pale upper tile; R1 is B in the orange centre.

      Wait / checkKeep the connecting pads together. The later down/right trial and undo sequence is not part of this preparation.

      You should seeThis is the prepared stone layout. Continue with the existing Treasure 1 guide.

      Watch P6 · 04:52–05:09.5 ↗
Completion evidence

Check the observed outcome

At P6 04:52, R2 is on the pale upper tile (A), R1 is in the orange centre (B), and the two connecting pads remain together. This layout is also restored after the later trial and undo. Stop at this layout and follow Treasure 1; the later trial is not preparation.

Sources

Updated 2026-10-15. Version limits are noted beside the advice they affect.